ReactJS - interactive game -create-react-app
상호작용하는 게임을 만들면서 ReactJS를 익혀보자 원문보기
~my-app/src$ index.js
/....../
class Square extends React.Component {
render() {
return (
<button className="square">
{this.props.value}
</button>
);
}
}
class Board extends React.Component {
renderSquare(i) {
return <Square value={i} />;
}
/....../
onClick={alert('click')}을 하면 즉시 alert가 실행된다.
state
~my-app/src$ index.js
/....../
class Square extends React.Component {
constructor(props) {
super(props);
this.state = {
value: null,
};
}
render() {
return (
<button className="square" onClick={() => this.setState({value: 'X'})}>
{this.state.value}
</button>
);
}
}
/....../
Declaring a Winner
handleClick(i) {
const squares = this.state.squares.slice();
if (calculateWinner (squares) || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? 'X' : 'O';
this.setState({
squares: squares,
xIsNext: !this.state.xIsNext,
});
}
/....../
Storing History
Let's plan to store an object lik\e this in state:
import React from 'react';
import ReactDOM from 'react-dom';
import './index.css';
function Square(props) {
return (
<button className="square" onClick={props.onClick}>
{props.value}
</button>
);
}
class Board extends React.Component {
renderSquare(i) {
return (
<Square
value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
/>
);
}
render() {
return (
<div>
{/*<div className = "status">{status}</div>*/}
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
);
}
}
class Game extends React.Component {
constructor(props) {
super (props);
this.state = {
history: [{
squares: Array(9).fill(null),
}],
xInsNext: true,
}
}
handleClick(i) {
const history = this.state.history;
const current = history[history.length -1];
const squares = current.squares.slice();
if (calculateWinner (squares) || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? 'X' : 'O';
this.setState({
history: history.concat([{
squares: squares
}]),
xIsNext: !this.state.xIsNext,
});
}
render() {
const history = this.state.history;
const current = history[history.length - 1];
const winner = calculateWinner(current.squares);
let status;
if (winner) {
status = 'Winner: ' + winner;
} else {
status = 'Next player: ' + (this.state.xInsNext ? 'X' : 'O');
}
return (
<div className = "game">
<div className = "game-board">
<Board
squares={current.squares}
onClick={(i) => this.handleClick(i)}
/>
</div>
<div className = "game-info">
<div> {status} </div>
<ol> {/* TODO */}</ol>
</div>
</div>
);
}
}
ReactDOM.render(
<Game />,
document.getElementById('root')
);
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}
Showing the moves
https://reactjs.org/tutorial/tutorial.html#getting-started
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